Post-production: Mixing for VR and Integrating Assets

Beautiful psychedelic sound produced by movement and produces visual with VR headset. Leslie Deere. Long droning sounds that change slightly over time. this is inspiring for my VR sound work as it makes me think about how we could use the form of movement within the experience to create, manipulate and edit sound. Colour theory, therapeutic use of colours and sound.

Encoding formats – Vorbis defaults to 37%, AT9, Opus looses compression to 63%

Loading modes – Assets with compressed loading modes are loaded within the beginning. Decompressed are modes are decompressed into memory when loading. Streaming loading mode are continuously loaded, might buffer.

Potential disconnect between the sound and the experience. Disassociation.

Sound and the flow of time. Music can make time go faster but doesn’t change the immersive-ness. However sound effects can make the experience more immersive.

Vorbis Streaming.

In Virtual Reality the panning is replaced with HRTF, more accurate directional cues. Distance Attenuation. For VR should master with head tracking, how the mix works with head tracking.

DearVR. Oculus VST.

More effects ,more buffering.

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