Introduction, writing, researching

For my essay I have been doing research into sound within the psychedelic experience, from this I have also been looking into audio therapy, audio hallucinations and indigenous shamanic rituals/ceremonies. I want to delve into further research of Mazatec mushroom ceremonies and how sound played a role within them. This also could be compared to the 60s-70s psychedelic era and how drugs played a role in events such as Woodstock. Another area for research is how music can be used as a therapeutic non conventional drug that can alter the mind and change neurochemistry within the brain.There are many interesting studies at universities such as John Hopkins that have done research into these subjects and there is a lot of research for me to do for the essay.

https://www.researchgate.net/profile/Mendel-Kaelen/publication/327806143_Psychedelics_and_music_neuroscience_and_therapeutic_implications/links/5bac8c06299bf13e604fc67f/Psychedelics-and-music-neuroscience-and-therapeutic-implications.pdf

https://www.beautifulspace.uk/blog/psychedelic-music-therapy

Reading

‘art, like religion, is one of the ways we digest what is happening to us, make the sense out of it that proceeds to action’ (McKibben 2005)

1992 exhibition Fragile Ecologies

Barbara C. Matilsky observed, ‘critics and curators often lumped dissimilar artists together, which resulted in a confusion of different sensibilities and tendencies that continues to this day’

‘not all environmental art is environmentally sound nor does it carry an eco- logical message’ (Matilsky 1992: 43)

External Research: The Lexington

Last night I attended an event promoted by Snap Crackle and Pop, the lineup was Helm, Container and Cube.

The night started off with Cube doing an audiovisual experience, he played tracks off his Mac and used an Sm57 for vocals which mainly consisted of sort of spoken word. The visuals behind him were the highlight of the night as they fit perfectly with the mood of the set. They consisted of pictures of Jay-Z doing the illuminati hand sign to pictures of people washing their hands. The visuals matched perfectly with the BPM of the tracks and were very hypnotic.

The next performance was by Container, this set was very straightforward and intense. He was playing part of his tracks off of cassettes and was improvising the rest with hardware.

The final performance was from Helm who was doing live synthesis and improvised playing, his set was very ambient and dark, I think his set should’ve been first as it was underwhelming as the last set.

Week 26 : Controllerism and Interactivity

Ableton LINK allows you to connect devices to Ableton and match the BPM so that all devices will be synced in time. Ableton LINK has many IOS apps that are compatible from big synth brands such as Moog and Korg. In my final piece I could implement a recording from iPhone into part of the track. I downloaded a few of the Moog apps such as the Model 15 which is a modular synethesier replication, the Animoog Z which lets you do multi sensory music production, the Moog Filtration which is a realtime audio filter and effects engine and the Model D which is a MiniMoog engine.

Screenshot of the Model D App by Moog.

Samson Young

Studied music at Princeton university,

Pallazo Gundane (2017) – Subject matter of charity singles, music singles that are made to raise funds for charity, Do they know its Christmas, charity singles continued to be produced in Asia until early 2010’s but died off in 2000’s in Europe, created a story about a man working on oil rigs who thought he had a platinum charity single that he imagined he toured the world with

Models as representation of reality and approximation of the world aka science fiction. Dragon fire breath super size trumpet, nano trumpet.

Week 25: Creative Synthesis: Hardware

VCV rack is a plug-in that replicates eurorack and can be used within DAWs.

Eurorack – modular synthesis

Kraftwerk – Autobahn :

  • Moog Minimoog
  • ARP Odyssey
  • Farfisa Rhythm Unit 10 & Vox Percussion King (customised)
  • Farfisa Professional Piano
  • Schulte Compact Phasing A
  • Mutron Biphase

Parts of a subtractive synthesiser – LFO , Filter, Envelope, Oscillator, Waveform

Week 24: Creative Synthesis

Robert Moog was an East Side “engineering physisict and a pioneer of electronic music”. He is the founder of the brand Moog which have been releasing synthesisers since the 1950’s. The brand and the creator have inspired countless artists both present and past.

Subtractive synthesis is just one method of synthesis, it consists of an audio signal that is put through an oscillator into a filter then amplifier.

Attack Decay Sustain Release – Envelope

Roland - A Beginner's Guide To Subtractive Synthesis

Makoto Oshiro

He is a performer and artist Based in Tokyo, he primarily uses sound within his art but also incorporates other elements into his live setting such as light, electricity and movement of objects.

I listened to his release called Kachi Kachi which inspired me a lot within my outside of university music production. He made the sounds within the track with hand crafted instruments which consisted of an electro-mangnetic relay combined with a variable timer circuit that controls the frequency of the clicks. Moments on this track made me think of the sound of an indicator clicking in a car and I thought that a car indicator could make an interesting sample so I used it within my work.

Week 23: Sound Objects

Something that can be used as the raw component for a piece of music, sampling,

musique concrete using tape machines to record sound objects, manipulating them and rearranging them. using blocks of sound.

took lots of found sound, removing them from their context and creating sounds with them.

Removing the attack of a recording of a bell you get a completely different sound.

Start to discover and reveal what’s inside the sound

Pierre Henry – L’Apocalypse de Jean

Further research – Pierre Henry, Pierre Schaffer,

Glossary –

Serialism – Method of composition using series of pitches, rhythms, dynamics, timbres and other musical elements.

Week 23: Sound and Games

Beep: A Documentary History of Game Sound:

Audio is always the stepchild that needs to be there which is very important but thought of as last, Audio has always been viewed as the ugly step sister of video, Winning of game signaled as ringing of bell which rewards player, signs placed ontop of machines that called them music machines. Music players inside the games were cheap versions of music boxes, pinball visceral experience, bells on table to make ding sound to make it more exciting, chime units and bells to reinforce excitement of playing, games were electromagnetic, early80s pinballs went solid state and used micro processors, modern machines would play movie sound on theme of machine, space invaders, increasing speed and pitch of aliens coming closer to base would trigger tense and on edge emotion, operators would crank up sound to attract players into the establishment, public space is an acoustic war zone, sound design is to fit into tiny window as noises in arcades make the sound muddy, analogue audio, taking diode reversing it, adding current to it, driving square waves crazy (Square waves are the most simple thing you can do with digital technology), 3 sound channels, limitations, sound effects would take up one of the 3 channels, limitations breed innovation, arpeggiate notes at fast speeds to recreate chords, sound and music had to be programmed into the games using code, composers wrote down notes then took that and turned it into a system that started with 0 and ended with f, music was code and numbers, primitive, Q-bert, TIA Atarti 2600, challenge is trying to create something musical with the Atari, NES could only use 3 electronic sounds for the music split them into bass, melody and part of chord or just bass and 2 sounds for melody, concept of loops in game music you have to fit the music onto small memory so you have to use loops, Commodore 64, FM sound chips marble madness first game to use FM, SEGA Genesis had FM synthesis, Soundblaster sound card 9 voice FM synth card no effects, general MIDI, instrument chosen by composer will play back on multiple devices, MT-32 made for desktop music making, write music in 4 different versions (1 note versions, 3 note versions, etc), general midi emulation tones for the fm sound cards, sound canvas, SNES had samples with more than 1 channels 100K storage, Octamed, melodies were short and popped in and out of chords that were playing, composers began to change the constant looping of video game audio’s past by muting loops and letting them reintroduce, lucasarts introduced iMUSE which was used with monkey island 2 which came out in 1991 was done so well that no-one noticed, MIDI changes triggered by actions in-game, CD-ROMS introduced which also had memory limitations which would force the audio to lose quality or to change bit rate, Xbox had 5.1 surround sound, Facebook game audio and the App Store

Beep DVD Extras:

Ryu Umemoto Japanese composer, Dynamic interactive music systems, Video game music needs to tell the story on its own narrative, chance Thomas, music systems, wwise, Music needs to create a sonic world, studied Python, hardest part of game audio is getting work,

Penny arcades / Slot machines – Pinball,

Ludic – showing spontaneous and undirected playfulness, Adaptive – capable of, suited to, or contributing to adaptation, Interactive – allowing a two-way flow of information between a computer and a computer-user, responding to a user’s input

Further Research – The Sound Handbook by Tim Crook. The Game Audio Tutorial Book by Dave Raybould and Richard Stevens, Playing With Sound by Karen Collins, Gamesound.com 

Psychoacoustics

Psychoacoustics is the psychophysical study of acoustics, it is about how we perceive sound and

“Due to our hearing limits, you may find that high-passing frequencies around 30 Hz brightens a mix by removing unimportant low-end information that is hard to perceive, although this is not always the case. Increasing that filter to 50–60 Hz, while reducing the high-end to 10–12 kHz, will make mixes and instruments sound “lo-fi,” replicating the poor frequency response of old recording technology.”

https://www.izotope.com/en/learn/psychoacoustics-how-perception-influences-music-production.html

The Voice

“Pauline Oliveros was one of the true giants of 20th century music. She was also one of our great teachers. She continued working, with boundless energy, well into the 21st century. On the dark day after the US presidential election of 8 November, two weeks before her death at age 84, she was teaching karate to rattled undergraduate students at Rensselaer Polytechnic Institute. (The undergrads, according to Oliveros’ PhD student Andrea Williams, had trouble keeping up with their octogenerian professor; Oliveros was a black belt.)”

Reading this article on Pauline Oliveros has inspired me to experiment with tape looping and repetition.

Sonic Meditations –

  1. Mirror
  2. Kinetic Awareness—Make your last audible breath a sung tone
  3. Circle—Visualize your signature letter by letter slowly. Simultaneously hearing your name. Do this forward, then backwards. (Without sound) See your signature in a selected color. Do these with eyes closed and eyes open.
  4. Bowl Gong Meditation. If you lose track of the pitch or want to verify your memory hit the gong again.
  5. Walk once around the room as slowly as possible backwards

Kurt Schwitters – The greatest sound poem of the 20th century

https://www.frieze.com/article/pauline-oliveros-1932-2016

Alberto Bernal – Impossible Music

Alberto Bernal is a classically trained sound artist from Spain who’s work consists of installation pieces, performance art, video art and concerts. He also is a lecterur and teaches composition at the university of music of zaragoza. I was very intriged by his impossible music series which consits of a lot of graphic scores like the ones shown below. I decided to turn my favourite of his scores into midi and play Ableton’s waveform through it, this is how it sounded/looked.

Brian Eno – Music for Airports

Brian Eno was a pioneer of ambient music. I first found out about Brian Eno through his work with David Bowie especially on his albums Low and Heroes. I have also listened to all of his solo albums with Here Comes The Warm Jets being my favourite. I found out about his ambient work after listening to a lot of his more pop / rock music. Music for Airports was released in 1979, Music for Airports consists of four songs, 1/1, 1/2, 2/1 and 2/2. All four of the songs are around the 10 minute mark which is a lot longer than the conventional song length ( 3-5 minutes long). The album was made with very long tape loops playing various piano, choir and synth 3-4 note phrases.

“The particular piece I’m referring to was done by using a whole series of very long tape loops, like fifty, sixty, seventy feet long. There were twenty-two loops. One loop had just one piano note on it. Another one would have two piano notes. Another one would have a group of girls singing one note, sustaining it for ten seconds. There are eight loops of girls’ voices and about fourteen loops of piano. I just set all of these loops running and let them configure in whichever way they wanted to, and in fact the result is very, very nice. The interesting thing is that it doesn’t sound at all mechanical or mathematical as you would imagine. It sounds like some guy is sitting there playing the piano with quite intense feeling. The spacing and dynamics of “his” playing sound very well organized. That was an example of hardly interfering at all.“

I have listened to this album many times before finding it for this reserarch and it has definitely inspired a lot of my work outside of uni.

Music For Airports | Music History Collaborative Blog

Ambient 1: Music for Airports - Wikipedia

https://www.discogs.com/master/6265-Brian-Eno-Ambient-1-Music-For-Airports

https://reverbmachine.com/blog/deconstructing-brian-eno-music-for-airports/

John Cage – Fontana Mix

“The score consists of 10 sheets of paper and 12 transparencies. The sheets of paper contain drawings of 6 differentiated (as to thickness and texture) curved lines. 10 of these transparencies have randomly distributed points (the number of points on the transparencies being 7, 12, 13, 17, 18, 19, 22, 26, 29, and 30).”

This piece has inspired me on making my graphic score a I like the style of layering paper and this is something I could include in my final graphic score.

https://johncage.org/pp/John-Cage-Work-Detail.cfm?work_ID=79

Fontana Mix (1958) | John Cage | 3145720 | by Phoi Nghi Nghiem (Susan) |  Medium

Introduction and Graphic Scores

What is a graphic score? A graphic score / graphic notation is a way of representing audio in a visual form in opposed to using the traditional musical notation.

A graphic score is open to interpretations and none can necessarily be right or wrong as it is a personal response to the music/audio. It became popular in the 1950s to challenge the idea of classical musical notation.

Graphical scores

During researching graphic scores I found a few from my favourite musicians. This is Brian Eno’s graphic score for Music for Airports, he created it as he’s not a trained musician and cannot read music. He used symbolism to represent different phrases or loops which are separated by white space to represent time in-between the phrases.

I found a video on Vimeo about Aphex Twin’s remote orchestra, in the 2011 video he used midi controllers to cue a graphic score which a 48 part orchestra and a 24 piece choir followed, it was supposedly done in one rehearsal.

John Cage:Aria

For my graphic score I decided to use an

Lindsay Wright – Visiting Practitionar

Lindsay Wright is an award winning British composer who composes for film and TV. She’s most known for composing for The Crown, The Mystery of D.B. Cooper and Law & Order.

grew up playing the viola, singing in bands, playing bass, when a kid/teenager, went to national film and television school, started working as assistant to other more established composers,

sound world, tempo queues, key change second or minor third higher than the previous queue 

pro tools had 2 second lag, uses video sync now

doesn’t use templates for the scores, starts with empty project,

finds interesting sounds, makes sounds, manipulates them in logic and builds up the identity and sound palettes for scores as she goes along. 

sonic cinema sample company – used a lot of the bass flute samples from there for 70s vibe

sounds to her have themes, can only use certain sounds for certain characters

re-recording mixer, delivers full mix of the music and up to 12 stems (different instrument groups or whatever works best for the score) 

MUDLARKS –

about 2 homeless girls living by side of the thames, have. a tent under the bridge and work in shifts to project the tent and go out and get food/ whatever they need to survive. one of them doesn’t come home after night shift, the other girl is torn between protecting her home or going out to look for the other girl. guitar and violin were the main melodic instruments, used synths as well for soundscape, 

her work – 

raw apple tv series

the crown

angela black

forgotten battles (netflix)

the mystery of db cooper

mudlarks

lines