Audio Paper Research – Discord

I was finally able to communicate with people and found using discord to communicate to them a lot more easier than doing the research inside of VRChat where I was met with a lot of negative responses towards being interviewed. The next time I interview someone I am going to ask them different questions as I don’t want to keep repeating the same ones and getting the same answers.

I contacted a user name SkpFreak who is very involved within the community and manages the VRC google spreadsheets that help players keep up to date with raves happening.

I also contacted a user named The1-Pigeon who is a mod in TUBEVR which is one of the biggest VR rave platforms and helps out with the community regularly.

They were both very helpful and friendly they gave me a very good insight into what goes on in VRChat Raves.

Audio Paper Script Work

With the world progressing further and further into the technological domain, we observe youth finding more and more ways to go out and socialize without having to leave the comfort of their homes. Virtual and Augmented Reality is the future of entertainment and allows us to socialize with people from all around the world. VRChat is one of the leading platforms bringing people together.  

In VRChat you are able to use a variety of avatars to represent yourself, the possibilities for self-representation are endless.

Within the virtual realm there are a multitude of virtual clubs, bars, venues and events that are free to attend. This has made going out clubbing easier and more accessible than ever for everyone of every age.

I have interviewed players involved within this scene on the app Discord which is how players are able to communicate with each other and be informed about raves happening.

At first I was met with a lot of weary players that wouldn’t open to up to me about their experiences within the VR rave scene, so I decided to just do the communication with text and use text to speech later down the line.

(Interviews here)

Introduction to Element 2 – Sound Installation

experiences with galleries – was taken to galleries as a child but hated it, I remember being scarred from being taken to a Damien Hirst exhibition at the Tate and being forced to view a dead cow.

what effects an installation? space layout, presentation, free space, audience, the institution of the gallery(identity), the curator,

materials I’m interested in for my installation – concrete, wood, rope, charcoal, ash, glass

ideas for the installation – could be based off the short film and score I did for element one, could use space and adapt my score and film for gallery,

Anna Friz

from vancouver,
i liked the clickyness and tape like feedback of the first track, i also enjoyed how lofi the vocals sounded, I thought it sounded like sounds you would hear in a submarine, especially the males vocals.

sound thinning out and turning thick again, listened to signal changed her approach to field recording, embodiment is important to her, experience of distance, constant desire to bridge distance more interesting to have an experience of distance, interplay between being in a space with implacement, geography and imaginary space,

fog line recordings, electro magnetic recordings, 22 hour piece, very ambient, lots of small minute details, recordings of people working overnight,

jerusalem crickets, rats, beetles, late summer early fall, beautiful bass frequencies, sounded like walking through an apocalyptic underground tunnel, reminded me of video games such as Half Life and Silient Hill, using electronics, included segments of roaming around and investigating drains and gutter systems,

Antye Greie

ryoko akama- stones, ambient texture and sonic radiowave like sounds, power plant, recorded on a boat,
sound line on the rice field 2018 – wooden sounds mixed with shouts and a constant metal hitting sound that repeats within the piece, has a rhythm but not based on grid,
zanduspension – hanging, humming let her down, heavy sounds that fit the mood of the video,
auDefenze – political, cut up news reports, various clicky digital programmed sounds, sounds of trains passing, lastesis

Adam Basanta

circularity, feedback,

used to really interest him defining sound art, doesn’t think of himself as a sound artist, interesting thing to think about( what is a sound artist) for him it’s about encounters of sound, outside of the concert hall, wide variety of comic material we can use,
uses feedback loops, percussive sounds, chords, low feedback crescendos,
when you get close to the speakers you feel the sense of danger, preventing feedback system with head between speaker and microphone, moving backwards makes feedback louder, the piece sounds beautiful and gentle and I am amazed by the piece,

small movements – electronic music that is produced entirely physically. this piece blew me away with how much is possible with feedback and how I could use it within my own works, i would’ve never thought that sound was possible with just feedback and effects, no looping and recording,

orchestra work- speakers next to performer, microphones on bow, arrangement of only love can break your heart by neil young,

listen to the room you’re in through the plastic box, you can hear voices, static

using amplification for good use, stereo repeats the phrase “i love you” while hanging to a balloon

curtain build out of 240 white earbuds, they all make sound , and sound changes depending on how far away you are from them, sounded like nature sounds which is what headphones separate us from,

microphone dragging through rocks creating a crater with sound

Hong Kai-Wang

the flesh & the phantom – construction of reservoir in Taiwan, people were protesting against the construction, effects the natural and human landscape of the locality, studying sonic materials collected from the archive and Meilung in dialogue with the specific site of Lyren. seismic, aquatic sounds. the space for the project was beautiful and brutalist, with high support beams that fill the room with shadows, not to be further than 1m from each other. earthquake fault lines in Taiwan

jeju island – yeongdeung halmang (goddess of wind) jeju island has the geomunoreum lava tube system.

sound needs to be touched.

rainbow waterfall, alishan

home is not a place but an invocable condition

Pedal Building

when building the pedal I found it very hard to know what parts go what way round on the PCB, it was also very hard to know what resistors I should use as the colours didn’t match any that were on the picture that had came with the kit, I also didn’t have a meter so I couldn’t measure it myself. I also soldered in the potentiometers the wrong way as I didn’t double check what way they were supposed to go. The output and input pots also didn’t arrive with the kit so I had to contact the company and get him to send me them.

Virtual Reality Rave Scene – Further Research

I am going to be asking the underground virtual reality clubbing community these five questions. I am going to be doing this on Discord and I will include their responses I my audio paper. I will also ask club goers in person these questions when I am able to attend a virtual event and will hide their identity using a vocoder.

  1. How long do you spend in Virtual Reality a week?
  2. How were you introduced to the underground virtual clubbing scene?
  3. Do you prefer to be clubbing in person or do you prefer virtual clubbing?(what aspects do you prefer?)
  4. What’s your best memory while virtual clubbing?
  5. What’s your favourite promoter/server and what makes it your favourite compared to other servers?

Loner ONLINE – https://www.youredm.com/2020/11/27/loner-online-pushes-the-boundaries-of-gaming-and-night-clubbing-on-vrchat-interview/

“The event starts with the VR World opening 30 mins before the event, ” said Zeal; one of the organizers and founders of LONER Online. “The club entrance is blocked by an in-game bouncer while patrons wait outside like a regular nightclub in the parking lot. We spend this time setting up before the event kicks off, and our Twitch viewers can watch along during the event countdown from our livestream.” According to Zeal, patrons typically split up and enjoy the event moving between the lobby’s dancefloor, bar, bathroom, and parking lot. There are even Easter egg locations that are not obvious at first that users can explore to get more out of the space than meets the eye. With the visuals and graphical tone set and rolling paired with a rotating roster of performing DJs, LONER Online events can feel niche. But that’s the point. “LONER Online comes from a history of running shows with a focus on internet club and niche online musical trends such as IDM, Jersey lub and hyperpop/PC Music alongside electronic dance mainstays like UK garage, bassline, bass music and DNB,” said Laces. “We try to cater to all kinds of audiences with a focus on energetic, forward-thinking and hands-on DJ performances.”

My Process And Further Research

doing more work on the score I found it hard to keep the sounds eclectic and varied without making it sound too random and not put together. I thought about maybe keeping the score down to a few instruments and not going overboard with too many different sounds. I referred to the original score and looked at how Yosuke Inagaki did the sound behind that.

moods I will try to capture within my audio that are shown within the film – loneliness, tiredness, insomnia.

Takashi Ito Research – he drew manga before he was a director, this could show why he is so obsessed with using slow motion within his film work

Appropriation, Decolonizing Sound Information and Archives.

British Library Sound Archive was opened in 1905 in King’s Cross, their aim was to archive and store a wide range of archival sound recordings from varied different sources. I found the ICA talks that they stored to be very interesting as there was a couple of names of people I knew on there and I was intrigued and excited to listen to their interviews. I found a lot of natural sounds that could be sampled within my work if I couldn’t record therewith foley. I think most of the library seemed to be very western and there was not a lot of archived sounds from all around the world (apart from a small section of world music).

Some problems the British Library have faced was that the library was at risk of being lost as it was not digital. Save Our Sounds – In 2015 ‘Save our sounds’ was launched which is a programme addressed to make the British Library upload the sound library onto digital hardware as it was as risk of being lost. Unlocking our sound heritage is also a UK-wide project which’s aim was to preserve and digitalise the British library’s sound library.

Digital Audio Collection - The British Library

https://sounds.bl.uk