Decolonising VR and Industry Working Practices

Ethics within VR, when creating our project we should abide by ethics followed in the real world within our project. We have to keep our integrity and not create anything that would make others uncomfortable or offended.

Uncanny valley – how humanlike robots can elicit an emotional response to an object/robot. Takashi Minato coined the term and created a scale to show how as AI/Robotics get realer our reactions and responses to them change and we get progressively weary and uncomfortable with the object if it looks too real and not right. He found that there are robots and objects that we are comfortable with such as teddy bears, non-realistic robots and the bunraku puppet which is a traditional Japanese puppet with a humanlike face that people in black body suits control.

Unreal Engine have created the MetaHuman which is an engine that can easily scan human expressions and facial features within minutes and then transfer them into the engine so that they can be warped and changed to be suitable for film, video games and other forms of media. The models look scarily realistic and play into the Uncanny Valley theory.

Sonic sensibility

Escher effect

VR being used in health industry, doctors being trained in VR, VR can be used as therapy and can be used to treat PTSD with veterans to take them more comfortable and accepting to their past experiences that might be negatively effecting them in the present.

Forensic architecture is a site ran by Goldsmiths university that uses technologies such as unreal engine to show various incidents of war and crime and shows you reenactments of events.

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